E3Map for Darkest Hour




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Re: E3Map for Darkest Hour

Postby mumia » Wed 4. Apr 2012, 22:29

April 4, 2012 update:


Only Angola and Namibia left in continental Africa. :) I'll only add some islands on Indian Ocean and then I'll start working at sea-zones.
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by Advertising » Wed 4. Apr 2012, 22:29

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Re: E3Map for Darkest Hour

Postby mumia » Thu 5. Apr 2012, 23:15

April 6, 2012 update:


Continental Africa and neighboring islands finished, only sea-zones left. :mrgreen:
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Re: E3Map for Darkest Hour

Postby mumia » Fri 6. Apr 2012, 22:50

April 7, 2012 update:


Redistributed sea-zones around Africa. Currently 5174 provinces used. :shock:
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Re: E3Map for Darkest Hour

Postby mumia » Mon 9. Apr 2012, 20:46

As I'm an atheist I was working on the map by the time of holidays. Here is a result of my work, first in-game screenshot (white provinces - new provinces):


Next steps on the way to make it playable:
1. Assigning land provinces to concrete country and make new sea-zones sea provinces.
2. Positioning (where concrete installation or army sprite should appear on the map).
3. Assigning land and sea provinces to correct areas/regions - important as any change of fleet sprite position and sea area/region needs recalculation of navaldist.tbl file.
4. Fixing ports and beaches.
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Re: E3Map for Darkest Hour

Postby Arturius » Tue 10. Apr 2012, 11:34

You may come to the hell, but you would have been made the best HoI2-map!
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Re: E3Map for Darkest Hour

Postby mumia » Wed 11. Apr 2012, 23:46

1. Assigning land provinces to concrete country and make new sea-zones sea provinces. DONE
2. Positioning (where concrete installation or army sprite should appear on the map). DONE

3. Assigning land and sea provinces to correct areas/regions - important as any change of fleet sprite position and sea area/region needs recalculation of navaldist.tbl file.
4. Fixing ports and beaches.
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Re: E3Map for Darkest Hour

Postby mumia » Fri 13. Apr 2012, 23:54

1. Assigning land provinces to concrete country and make new sea-zones sea provinces. DONE
2. Positioning (where concrete installation or army sprite should appear on the map). DONE
3. Assigning land and sea provinces to correct areas/regions - important as any change of fleet sprite position and sea area/region needs recalculation of navaldist.tbl file.
4. Fixing ports and beaches.


Now I need just to fix province names and revolt file and I'll upload next map version. 8-) :mrgreen: :) :twisted: and other emots :lol: Note, it all took me just 2 months since I started working at Africa, much less that I thought. :shock:
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Re: E3Map for Darkest Hour

Postby mumia » Sat 14. Apr 2012, 22:57

All land province names fixed and added 3 areas in Africa so only I need fix revolt and I'll upload map.
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Re: E3Map for Darkest Hour

Postby Viden » Sat 14. Apr 2012, 23:16

Nice! What will you draw now?
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Re: E3Map for Darkest Hour

Postby mumia » Sat 14. Apr 2012, 23:29

Region including Afghanistan, Pakistan, India, Bangladesh, Burma, Sri Lanka, Nepal and Bhutan and then minor fixes in Middle East (mostly Jordan and Empty Quarter).
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