Arturius wrote:Melkor89 wrote:What about an AI events that both switches AI to AI_war and adds like 15 or 20 land units on top of the build queue?
Is it the case that added units to production queue per event would be on top? If so, it seems to be the best solution.
type = build_division which = [division type] value = [brigade type] when = XXX cost = x.xx name = "unit name" where = [days for 1st] # This command requires MP for each division it adds to the queue. So if you don't have enough MP one or more (even all) of the units could not be added to the production queue.
- when = XXX # Sets serial line XXX items long.
- cost = x.xx # Sets starting cost. Note that this cost will be changed automatically for players to match correct cost and for the AI if it is higher then the correct cost!
If set to negative (-0.2) , then the cost will be fixed for players too (set to 0.2) and
for AI countries this unit will be inserted on top of the build queue instead of being appended at the bottom.
- name = "unit name" # Sets unit name. Note that is cannot be more then 256 characters in size!
- where = XXX # Sets days till completion of the first item. Note that it cannot be bigger then default completion time of 1 item!
By March 1918, US mobilized 318,000 soldiers in addition to its army of 107,641 soldiers - this could be the first batch of production, how many divisions would that be?