E3Map for Darkest Hour




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Re: E3Map for Darkest Hour

Postby naixoterK » Wed 22. Feb 2012, 08:34

I had an orgasm looking the first post of this thread... :?

Why didn't you released this piece of jewelry in DH mod forums?
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by Advertising » Wed 22. Feb 2012, 08:34

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Re: E3Map for Darkest Hour

Postby mumia » Wed 22. Feb 2012, 16:37

naixoterK wrote:I had an orgasm looking the first post of this thread... :?

Why didn't you released this piece of jewelry in DH mod forums?

1. I hope you're a woman, if not I'll be seriously disappointed. :lol:

2. Because it's not finished, unbalanced and practically unplayable, that map doesn't even have rivers. :cry:
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Re: E3Map for Darkest Hour

Postby Serenissima » Wed 22. Feb 2012, 19:23

I haven't worked out how to install the map properly, because I'm stupid. ><
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Re: E3Map for Darkest Hour

Postby mumia » Wed 22. Feb 2012, 20:12

You need just extract rar file I've uploaded into 'mod' folder of Darkest Hour. Extracted folder should be called E3Mod and it contains all needed files so you don't need to do anything more, no further misc file editing or copying files. Just choose E3Mod in Darkest Hour game launcher and play.
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Re: E3Map for Darkest Hour

Postby Serenissima » Wed 22. Feb 2012, 21:02

Ah, there's the problem. My folder wasn't called E3mod, so it was causing crashes.
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Re: E3Map for Darkest Hour

Postby naixoterK » Wed 22. Feb 2012, 21:18

mumia wrote:
naixoterK wrote:I had an orgasm looking the first post of this thread... :?

Why didn't you released this piece of jewelry in DH mod forums?

1. I hope you're a woman, if not I'll be seriously disappointed. :lol:


Then i'm afraid i'm going to disappoint you...

May i suggest some small archipielagos like those islands in the sea of Japan that nowadays are part of Korea but Japan claims them? They could serve as a flashpoint...

Ooor you could also add Yijiangshan islands , they were a key point for the first taiwan strait crisis...
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Re: E3Map for Darkest Hour

Postby mumia » Wed 22. Feb 2012, 21:55

Why not, I can add both provinces, but I can't find them on my maps. Could you post map showing me where should I find them?
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Re: E3Map for Darkest Hour

Postby naixoterK » Wed 22. Feb 2012, 22:06

^^ Sure, give me some time.

Pescadores islands in the Taiwan strait (Yigianshan and pescadores are the same)
Image

Paracell and Spratly islands:
Image

Tsushima (the island you can see between the words "Korea" and "Strait" and Ullung Do (top right) belonging to South Korea but claimed nowadays by Japan:
Image

Also i think that, not like a province, but drawed in the map, could appear Costa Rican isla del coco:


And BTW, i'm sure someone said it, but i think a bit more provinces on mainland US wont hurt, wouldn't it?
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Re: E3Map for Darkest Hour

Postby Serenissima » Thu 23. Feb 2012, 04:10

Damn it. Just loads with HoI2 map. I -must- be doing something wrong somehow.
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Re: E3Map for Darkest Hour

Postby naixoterK » Thu 23. Feb 2012, 08:57

Serenissima wrote:Damn it. Just loads with HoI2 map. I -must- be doing something wrong somehow.


Open you emap3\db\misc.txt and check if the very bottom of it looks like this:

Code: Select all
map = {
# Map: 0 - use default map, else load a new map from "map\map_X" folder where X = THIS.
   0 #0
# Total provinces. There is a hard-coded limit to 10000. adjacent.tbl must be updated after any change
   4389 #2608 (vanilla) #2770 (DH Map)
# Distance calculation model. 0 - use the old, map based calculation (slower and incorrect); 1 - use real world distances from airdist.tbl (based on distances.csv) and navaldist2.tbl files
   0 #0
# Map Width. Should be multiple of 32! NOT USED YET!
   29952 #29952
# Map Height. Should be multiple of 32! NOT USED YET!
   11520 #11520
}
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